Each Hero can equip up to 2 Trinkets, based on hero level. Each equipped Trinket can only be activated once per Mission, but can be reused infinitely across multiple missions. When defeated, enemies will sometimes drop Loot Bags instead of Gold. If picked up, those Loot Bags will reward Trinkets and can be kept if the mission is successful. Trinkets can also be sold for Gold or used at the Bug Pens to upgrade different buildings within the town. Other Trinkets can be bought directly at the Market or crafted at the Workshop. Some townsfolk gift unique Trinkets not found anywhere else upon meeting certain requirements.
Below are craftable trinkets in 5 tiers (Uncommon, Rare, Epic, Legendary and Artifact). The Uncommon versions of these Trinkets can be found in Loot Bags or purchased directly at Critical Hits in the Market, while rarer versions must be crafted. The crafting requirements for every collection is the same for each rarity tier.
Crafting Requirements:
Rare: Combine 2 Uncommon
Epic: Combine 2 Uncommon and 1 Rare
Legendary: Combine 2 Rare and 1 Epic
Artifact: Combine 1 Epic and 1 Legendary
Note: It will take 12 Uncommon Trinkets (1800 Gold if all components are purchased) of the same type to craft an Artifact rarity version.
Lavarock Chunk
Effect:
Strengthen 1
Lavarock Bauble
Effect:
Strengthen 2
Lavarock Sculpture
Effect:
Strengthen 4
Lavarock Model
Effect:
Strengthen 1
Lavarock Opus
Effect:
+4 Strength (Range 3)
Gain Strength 4 if target is a character other than yourself
Feathered Fletching
Effect:
Push 1
Feathered Charm
Effect:
Push 2
Feathered Fan
Effect:
Push 4
Feathered Pinwheel
Effect:
Push 3 (Range 3)
Feathered Vane
Effect:
Push 3 (Range 3)
Repeat this action once
Skeletal Splinter
Effect:
Shield 1
Skeletal Buckler
Effect:
Shield 2
Skeletal Shield
Effect:
Shield 4
Skeletal Helm
Effect:
Shield 4 (Range 3)
Skeletal Hauberk
Effect:
Shield 4 (Range 3)
Gain Shield 4 if target is a character other than yourself
Oozewax Slime
Effect:
Weaken 2
Target each adjacent character
Oozewax Candle
Effect:
Heal 0
Heal +1 for each adjacent character, then Weaken 2 each adjacent character
Oozewax Sconce
Effect:
Heal 0
Heal +1 for each adjacent character, then Weaken 4 each adjacent character
Oozewax Brazier
Effect:
Heal 0
Heal +2 for each adjacent character, then Weaken 4 each adjacent character
Oozewax Chandelier
Effect:
Heal 0
Heal +2 for each adjacent character, then Weaken 4 each adjacent character
Create Ally Oozlings in each empty adjacent hex
Note: Each Oozling has 2 health and will perform a Move 4, Deal 5 damage action on their turn.
Mildew Pocket
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 1 Boom Shroom or Heal Shroom in a random hex within shape
Mildew Basket
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 2 Boom Shrooms or Heal Shrooms in random hexes within shape
Mildew Bucket
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 4 Boom Shrooms or Heal Shrooms in random hexes within shape
Mildew Barrel
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 2 Boom Shrooms and 2 Heal Shrooms in random hexes within shape
Mildew Knapsack
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 3 Boom Shrooms in random hexes within shape
Repeat action creating 3 Heal Shrooms
Healing Dew
Grove Tender's gift when first Trinket slot is unlocked after interacting with the Gates for the first time after completing the tutorial Missions.
Effect:
Heal 2 health
Bug Grub
Purchased from Fyodor for 300 gold after filling 2 affinity hearts
Effect:
Create Ally
Create a random Guard Bug Ally in a hex adjacent to you
Note: Guard Bug Ally can either be Bomb Bug, Fire Bug, or Medic Bug
Bomb Bug has 8 health and will perform a Move 4, Attack 3 (Area of Effect: Small hexagon) (Range 3) action on their turn.
Fire Bug has 8 health and will perform a Move 4, Attack 3 (Range 4) (Create Fire in each empty hex adjacent to target) action on their turn.
Medic Bug has 8 health and will perform a Move 4, Attack 4 (Area of Effect: All adjacent hexes), Heal 2 (Range 2) (Each Ally and Hero in Range) action on their turn.
Mysterious Box
Tuya's gift for full affinity
Effect:
Teleport 3
Actuator
Evelyn's gift for full affinity
Effect:
Target (Range 3)
Target a Hero with a Weapon
Target's Weapon energizes, if target is a character other than yourself, also energize your Weapon
Sentry Trumpet
Gifted by Treak on first conversation after completing the Act 3 mission Sundership Down and its associated Optional Objective
Effect:
Create Ally (Range 3)
Treak
Note: Treak has 11 health and will perform a Move 3, Attack 3 (Range 3) action on their turn.
Toothpick Plant
Anisah's gift for full affinity
Effect:
Heal 8 (Range 3)
If target is a character other than you, also Heal 8 self
Purchasable Trinkets have up to 6 rarity tiers (Common, Uncommon, Rare, Epic, Legendary and Artifact). The buy and sell price will be the same for every Trinket of the same rarity as listed below.
Buy / Sell Prices:
Note: Increased sell price of each item after purchasing the Tier III Market upgrade is noted in parenthesis.
Common: 75 Gold / 25 (35) Gold
Uncommon: 150 Gold / 50 (70) Gold
Rare: 300 Gold / 100 (140) Gold
Epic: 600 Gold / 200 (280) Gold
Legendary: 1200 Gold / 400 (560) Gold
Artifact: 1800 Gold / 600 (840) Gold
Slippery Stone
Effect:
Slow 1 (Range 4)
Mandible Lock
Effect:
Root
Target an adjacent character
Heartwood Whistle
Effect:
Create (Range 2)
Create 1 Healing Music Note in a random hex within Range
Smith's Flint
Effect:
Create (Range 3)
Create 1 Fire exactly at Range
Shale Shank
Effect:
Deal 1 damage
Floral Fur-Pin
Effect:
Retaliate 1
Thread Dissolvent
Effect:
Execute (Range 3)
Target each Web in Range
Rejuvinating Brush
Effect:
Cleanse (Area of Effect: Small hexagon) (Range 3)
Target each Monster in shape
Each target loses each Buff
Lucky Coin
Effect:
Explode 3 (Area of Effect: Small hexagon) (Range 3)
Target each Gold Pile in shape
Lady's Bag
Effect:
Deal 2 damage (Range 3)
Deal +4 damage if you have 5 Health or less
Trusty Leather
Effect:
Pull 3 (Range 4)
Target a character occupying a hex in a straight line from you
Junk Box
Effect:
Deal 3 damage (Range 3)
Deal +2 damage for each instance of Shield, Strength, and Haste you have, then lose each of those buffs
Dingle-Hopper
Effect:
Expose 2 (Area of Effect: All hexes up to 2 hexes away)
Target each other character within shape
Pinpoint Powder
Effect:
Debuff (Range 3)
Target a character with Expose and Inflict Exposed on each Monster adjacent to target
Carrot & Stick
Effect:
Buff (Range 3)
Target a character with Strength and Strengthen 2 each Hero and Ally adjacent to target
Doohickey
Effect:
Weaken 2 (Area of Effect: All hexes up to 2 hexes away)
Target each other character within shape
Watchamacallit
Effect:
Hasten 1 (Area of Effect: All hexes up to 2 hexes away)
Target each other character within shape
Thingamajig
Effect:
Slow 2 (Area of Effect: All hexes up to 2 hexes away)
Target each other character within shape
Golden Honeycomb
Effect:
Heal 8 health
Vigordew Pot
Effect:
Heal 4 (Area of Effect: All adjacent hexes)
Target self and each adjacent Hero and Ally
Comforting Doll
Effect:
Heal 12 health
Harmonic Hairbow
Effect:
Heal 6 (Area of Effect: All adjacent hexes)
Target self and each adjacent Hero and Ally
Bright Salts
Effect:
Execute (Area of Effect: All hexes up to 2 hexes away from center) (Range 3)
Target each Bone Pile in shape
Ooze Nucleus
Effect:
Transform (Area of Effect: Small hexagon) (Range 3)
Target each Oozling within shape, and transform them into Ally Oozlings
Stonegrowth Fossil
Effect:
Create (Range 3)
Create a Barrier
Precious Scales
Effect:
Create Gold
Create 3 Gold Piles in random adjacent hexes
Tangleroot Net
Effect:
Create (Range 3)
Create 2 Vines in random hexes within Range
Lost Spool
Effect:
Swap
Target a random Monster anywhere on the board and they swap with you
Earthen Rune
Effect:
Create 3 (Range 3)
Create up to 3 Barriers
Cleansing Mirror
Effect:
Cleanse
Remove each Debuff from self
Spikeshield Shell
Effect:
Retaliate 4
Golden Tincture
Effect:
Deal 0 damage (Range 3)
Deal +8 damage if you have 200 gold or more, then lose 200 gold
Wildfire Flint
Effect:
Create (Range 3)
Target any character in Range, then Create 3 Fires randomly in Range 2 of target
Nautilus Horn
Effect:
Create 4
Create 4 Music Notes in random adjacent hexes
Brightstone Cart
Effect:
Target (Range 3)
Must Target Revenant
This round, target plays the same Skill Card they used in the last round.
Chitinous Rattle
Effect:
Confuse (Area of Effect: Small hexagon) (Range 3)
Target each Monster in shape
Icerune Crystal
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create a Barrier in each empty hex within target shape
Whipclaw
Effect:
Move 2
Shelter Shovel
Effect:
Create (Range 2)
Create a Barrier in each empty hex exactly at Range
Bomb Bug's Whistle
Effect:
Create Ally (Range 3)
Bomb Bug
Note: Bomb Bug has 8 health and will perform a Move 4, Attack 3 (Area of Effect: Small hexagon) (Range 3) action on their turn.
Lapis Scales
Effect:
Move 3
Gain +100 Gold when you move onto a Gold Pile
Medic Bug's Whistle
Effect:
Create Ally (Range 3)
Medic Bug
Note: Medic Bug has 8 health and will perform a Move 4, Attack 4 (Area of Effect: All adjacent hexes), Heal 2 (Range 2) (Each Ally and Hero in Range) action on their turn.
Chirp's Whistle
Effect:
Create Ally (Range 3)
Chirp
Note: Chirp has 11 health and will perform a Move 3, Attack 3 action on their turn.
Skyseeker's Shoes
Effect:
Move 4
Terrorstrike Drum
Effect:
Move 3
Deal 3 damage the first time you move adjacent to each Monster
These items are all dropped by enemies in Loot Bags. However, if you need to buy more than you have picked up, whether it is for crafting or town upgrades, this is the place to go.
Feathered Fletching
Effect:
Push 1
Tangleroot
Effect:
Create (Range 3)
Create 1 Vine
Hercules Horn
Effect:
Charge 1
Deal 2 damage to each Pushed Monster
Lavarock Chunk
Effect:
Strengthen 1
Oozewax Slime
Effect:
Weaken 2 (Area of Effect: All adjacent hexes)
Target each adjacent character
Skeletal Splinter
Effect:
Shield 1
Mildew Pocket
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create 1 Boom Shroom or Heal Shroom in a random hex within shape
Tattered Cape
Effect:
Confuse (Range 3)
Black Inkwell
Effect:
Teleport 2
Target a hex in Range adjacent to another character
Wurm's Bait
Effect:
Pull (Range 2)
Revenant Shard
Effect:
Leap 2
Trinkets in this shop can only be purchased with Favor, a unique currency gained by increasing affinity with various townsfolk.
Exchange / Sell Prices:
Note: Increased sell price of each item after purchasing the Tier III Market upgrade is noted in parenthesis.
Uncommon: 1 Favor / 50 (70) Gold
Rare: 2 Favor / 100 (140) Gold
Epic: 4 Favor / 200 (280) Gold
Rabbit's Timepiece
Effect:
Hasten 1 (Range 3)
Target another Hero or Ally
Wolf Charm
Effect:
Root (Area of Effect: All adjacent hexes)
Target each adjacent character
Prying Piton
Effect:
Expose 2 (Range 3)
Claw Necklace
Effect:
Weaken 2 (Range 3)
Jar of Sand
Effect:
Debuff (Range 3)
Inflict Expose 1 if the target has Expose, Weak 1 if they have Weak, and Slow 1 if they have Slow
Starwoven Scroll
Effect:
Swap (Range 2)
Target a Hero or Ally and they Swap with you
Barkwood Goblet
Effect:
Buff
Target a character in Range 3. Shield 1 if the target has Exposed, Strengthen 1 if they have Weak, and Hasten 1 if they have Slow
Brightsap Lotion
Effect:
Heal 4 (Range 3)
Target another Hero or Ally
Petrified Leaf
Effect:
Push 2
Target Inflicts a random Debuff on each Monster they move adjacent to while being Pushed this way
Lion's Crest
Effect:
Push 2
Target grants a random Buff to each Hero or Ally they move adjacent to while being Pushed this way
Venommind Hourglass
Effect:
Stun (Range 3)
Cursed Eye
Effect:
Deal 0 damage
Target adjacent Monster and Deal +1 damage for each instance of a Debuff on the target
Utility Tool
Effect:
Target (Range 3)
Target a Rampager, target Deals 4 damage to each adjacent character
Power Bracer
Effect:
Push 1 (Area of Effect: All adjacent hexes)
Target each adjacent character
Elephant Draught
Effect:
Charge 2
Deal 2 damage to each Pushed Monster
Yarn of Exchange
Effect:
Swap
Target a random Hero or Ally anywhere on the board and they swap with you
Lavablast Gauntlets
Effect:
Push 2
Target Creates Fire in each exited hex
Bull Charm
Effect:
Push 2 (Area of Effect: All adjacent hexes)
Target each adjacent character
Magma Cake
Effect:
Create (Area of Effect: Small hexagon) (Range 3)
Create Fire in all empty hexes
Volcanic Shell
Effect:
Deal 6 damage (Area of Effect: Small hexagon) (Range 3)
Must target exactly at Range
Target each character within shape
Fire Bug's Whistle
Effect:
Create Ally (Range 3)
Fire Bug
Note: Fire Bug has 8 health and will perform a Move 4, Attack 3 (Range 4) (Create Fire in each empty hex adjacent to target) action on their turn.
Mycelic Tangle
Effect:
Execute (Range 3)
Must target Redcap
Teleport target to another hex in Range, then Execute target
Sparkstarter Oil
Effect:
Transform (Area of Effect: All hexes up to 2 hexes away)
Each Object into Fire
Mold Medicine
Effect:
Absorb (Area of Effect: All hexes up to 2 hexes away) (Range 2)
Target each Slime
Heal 2 for each Slime absorbed
Smelling Stalk
Effect:
Debuff (Range 3)
Target a Monster and Add a temporary "Miss!" Fate Card to their Fate Deck
Sheet Music
Effect:
Transform (Area of Effect: All hexes up to 2 hexes away)
Each Object into Music Notes
Shroom Incense
Effect:
Buff
Target self and add a temporary "Deal double damage" and a "Deal half damage" Fate Card to your Fate Deck
Fungal Beacon
Effect:
Create Ally (Range 3)
Fungi Folk
Note: Butoona / Fungella / Musheemy has 12 health and will perform a Buff (Special) (Target a random character of the same faction), Teleport 3 action on their turn.
Swiftspore Boots
Effect:
Leap 5
Must target hex containing a Boom Shroom or Heal Shroom
Healing Dew