Heroes can have up to 2 Trinkets and 1 Weapon equipped. They carry their own personal Gold stash. Each hero's Backpack is not limited on how many Trinkets, Weapons, or how much Gold it can store.
Worth something back in town. Move on to its hex (with any movement type) to pick it up. Gold is owned by the Hero that picked it up and isn't shared with the rest of the team unless you send it to them via the town Post Office. Trinkets and Weapons can also be sold for Gold. However, Trinkets are needed for Town upgrades so do not sell them before any associated upgrades are complete.
Heroes can independently purchase a meal at the Tavern to provide a unique buff that is only active for the next mission. Only one meal per Hero can be active at any time and the menu of 6 available meals is randomized between every Mission Mission and every fresh login.
8% Milk
Cost: 20 gold
Effect:
When you move onto Fire take -2 damage from the Fire
Pide Pinwheel
Cost: 20 gold
Effect:
If you are adjacent to another Hero at the start of your turn, Gain Strength 1
Seaberry Lassi
Cost: 20 gold
Effect:
When you start your turn on a hex with Lava, take -2 damage from that Lava
Sheep Herd's Pie
Cost: 20 gold
Effect:
When you Push a Monster, Inflict Weak 1
Arrowbane Adobo
Cost: 35 gold
Effect:
When you take damage from a character 2 or more hexes away from you, Inflict Expose 1 on that character
Chef's Choice
Cost: 35 gold
Effect:
If your target has a Debuff when you Attack, a Hero or Ally adjacent to you Gains a random Buff
Kelpy Kimchi
Cost: 35 gold
Effect:
If your target has 3 or more Debuffs when you Attack, Gain Strength 2 after you Attack
Pearl Snout Cookies
Cost: 35 gold
Effect:
If you are adjacent to another Hero at the end of your turn, Gain Shield 1
Breakup Brownies
Cost: 20 gold
Effect:
If you are not adjacent to any characters at the end of your turn, Gain Haste 2
Tangleroot Salad
Cost: 35 gold
Effect:
When you move onto a Vine, gain +2 Move instead of +1 Move
Apple Pepper Bombs
Cost: 35 gold
Effect:
When you move onto Fire, Deal 2 damage to each adjacent Monster
Juniper Tea
Cost: 50 gold
Effect:
When you Move onto Music Notes, grant its effect to each adjacent Hero and Ally
Pap in a Pickle
Cost: 50 gold
Effect:
If you are adjacent to 3 or more Monsters at the end of the Round, Gain Strength 3
Warm Malai Pera
Cost: 50 gold
Effect:
When you defeat a Monster, Heal 2 health
Boom Shroom Bhaji
Cost: 75 gold
Effect:
When you move onto a Heal Shroom Heal 1 health. When you move onto a Boom Shroom, take no damage from the Explosion
Steamed Pondweed
Cost: 35 gold
Effect:
When you Push a Monster, Deal 1 damage to them
Challenger's Churro
Cost: 50 gold
Effect:
If you are only adjacent to Monsters at the end of your turn, Gain Shield 2 and Retaliate 2
Garlic Ash Confit
Cost: 50 gold
Effect:
If a Monster doesn't have Weak when you Move adjacent to them, Inflict Weak 2
Double Beesburger
Cost: 75 gold
Effect:
When you collect a Gold Pile, double its reward
Champion's Chapati
Cost: 75 gold
Effect:
If you have 3 or more Buffs at the start of your Attack, Heal 2 health
Dancer's Diet
Cost: 75 gold
Effect:
When you Swap for the first time on your turn with a Hero or Ally, they Gain Strength 1, Retaliate 1, and Haste 1
Sloppy Shakshuka
Cost: 75 gold
Effect:
When you defeat a Monster, Deal 2 damage to each Monster adjacent to them
Unlocked along with the Tavern Tier II upgrade.
Mystery Moss
Cost: 35 gold
Effect:
When damaged from any source, Create 2 Vines in random empty hexes adjacent to you
Sprout Salad
Cost: 20 gold
Effect:
When damaged from any source, Create 1 Fire in a random empty hex adjacent to you
Fern Medley
Cost: 50 gold
Effect:
When you take damage, Create 2 Music Notes in random empty hexes adjacent to you
Lily Leaf Lunch
Cost: 75 gold
Effect:
You start Missions with 3 additional Health
Seaberry Lassi
Kelp Kimchi
Arrowbane Adobo
8% Milk
Sheep Herd's Pie
Chef's Choice