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Heroes can have up to 2 trinkets equipped and 1 weapon. They carry their own personal gold stash.
Worth something back in town. Move on to its hex (with any movement type) to pick it up. Gold is owned by the hero that picked it up and isn't shared with the rest of the team unless you send it to them via the town post office.
Energize a weapon to use it in battle. Meet certain conditions to enable use of a hero's weapon.
Energize when a monster exactly range 2 from you is attacked by another hero or ally.
Deal 1 damage (target an adjacent monster)
Energize when a hero draws a fate card wtih a damage effect of -2 or lower.
Weaken 2 (Range 3) each target in a large hex shape
Energize when a hero or ally is adjacent to 2 other characters at the end of their turn.
Create 2 barriers (Range 3)
Energize when a monster is defeated by an attack that deals 4 damage more then current health.
Create 6 gold piles in random hexes within range 2.
Absorb each adjacent gold pile.
Healing Dew
Equip heroes with up to 2 trinkets, based on hero level, that can be used once per mission.
Mildew Pocket: Creates 1 boom shroom or heal shroom in a random hex.
Mildew Basket: Create 2 boom shrroms or heal shrooms in a random hex within a big hex shape.
Oozewax Candle: Heal 0. (Heal +1 for each adjacent character, then weaken 2 for each adjacent character.
Oozewax Sconce: Heal +1 for each adjacent character, then Weaken 4 each adjacent character.
Skeletal Splinter (Uncommon): +1 Shield
Skeletal Buckler: +2 Shield
Feathered Fletching (Uncommon): Push 1. Often dropped by ogre archers.
Feathered Charm: Push 2.
Lavarock Chunk (Uncommon): +1 Strength
Lavarock Bauble: +2 Strength
Lavarock Sculpture: +4 Strength
Healing Dew: Heals 2 health
Rejuvenating Brush: Cleanse (Range 3) (Target each monster in a large hex. Each target loses each Buff).
Shale Shank (Common): Deal 1 damage
Lady's Bag (Rare): Deal 2 damage (range 3) (deal 4 damage if you have less than 5 health)
Thread Dissolvent (Uncommon): Execute (range 3) (target each web in range)
Lucky Coin (Rare): Explode 3 (Range 3) (Target each Gold pile in the 7 hex shape)
Slippery Stone (Common): Slow 1 (range 4)
Tangleroot (Uncommon): Create 1 vine (range 3)
Mandible Lock: Root an adjacent character
Heartwood Whistle: Create a healing music note in a random hex within range 2.
Smith's Flint (Common): Create 1 fire (range 3)
Hercules Horn (Uncommon): Charge movement in a straight line in one direction. Deal 2 damage to each pushed monster. Not blocked by characters or objects. The charging character pushes or swaps characters in their path, and may damage them.
Floral Fur-pin: Retaliate 1
Stonegrowth Fossil (rare): Create a barrier (range 3)
Bright Salts (uncommon): Execute each bone pile in a big hex shape (range 3)
Oozewax Slime: Weaken 2 (target each adjacent character)
Utility Tool: Target (Range 3) Target a rampager, target deals 4 damage to each adjacent character.
Yarn of Exchange: Target a random hero or ally anywhere ont he board and they swap with you.
Wolf Charm:
Claw Necklace: Weak 2 (Range 3)
Rabbit's Timepiece:
Comforting Doll
Harmonic Hairbow
Golden Honeycomb
Vigordew Pot
Trusty Leather
Junk Box
Nuts and Bolts
Pinpoint Powder
Carrot & Stick
Expectopetronum: Create up to 2 Fire (Range 3)
Tattered Cape
Lavarock Opus
A friend's promise to help you out. Can be exchanged at the market for unique trinkets.
Individual heroes can buy meals from the tavern. Meals will give a buff to that hero for the next mission and then it is consumed. So it's like a 1 mission consumable. Available meals are randomized from the tavern between missions.
Sheep Herd's Pie: When you push a monster inflict weak 1.
Seaberry Lassi
Juniper Tea: When you move onto music notes, grant its effect to each adjacent hero and ally.
Pap in a Pickle:
Arrowbane Adobo: When you take damage from a character 2 or more hexes away from you, inflict 1 expose on that character.
Kelpy Kimchi: If your target has 3 or more debuffs when you attack, gain strength +2 after you attack.
8% Milk: When you move onto fire, take 2 damage from it.
Pide Pinwell: If you are adjacent to another hero at the start of you turn, gain 1 strength.
Chef's Choice: If your target has a debuff when you attack, a hero or ally adjacent to you gains a random buff.
Pearl Snout Cookes: If you are adjacent to another hero at the end of your turn, gain shield 1.