Heroes can have up to 2 trinkets equipped and 1 weapon. They carry their own personal gold stash.
Worth something back in town. Move on to its hex (with any movement type) to pick it up. Gold is owned by the hero that picked it up and isn't shared with the rest of the team unless you send it to them via the town post office.
Individual heroes can buy meals from the tavern. Meals will give a buff to that hero for the next mission and then it is consumed. So it's like a 1 mission consumable. Available meals are randomized from the tavern between missions.
Sheep Herd's Pie: When you push a monster inflict weak 1.
Seaberry Lassi
Juniper Tea: When you move onto music notes, grant its effect to each adjacent hero and ally.
Pap in a Pickle:
Arrowbane Adobo: When you take damage from a character 2 or more hexes away from you, inflict 1 expose on that character.
Kelpy Kimchi: If your target has 3 or more debuffs when you attack, gain strength +2 after you attack.
8% Milk: When you move onto fire, take 2 damage from it.
Pide Pinwell: If you are adjacent to another hero at the start of you turn, gain 1 strength.
Chef's Choice: If your target has a debuff when you attack, a hero or ally adjacent to you gains a random buff.
Pearl Snout Cookes: If you are adjacent to another hero at the end of your turn, gain shield 1.
Seaberry Lassi
Kelp Kimchi
Arrowbane Adobo
8% Milk
Sheep Herd's Pie
Chef's Choice