A raven hero, "master of the intricacies of the arcane to control the battlefield."
Traits: Manipulation, Arcane, Complex.
Arcane Scholar: Gain 2 mana at the beginning of each round. Mana allows you to cast arcane spells. Max 10 stacks.
Below are the base abilities without bonuses. There are 9 base skill cards +1 for Mana Spring specifically for Arcanist, and then the ultimate skill.
Bonus Card
Teleport 3
Gain 1 mana (Also +1 mana for each character adjacent to you)
Move 1
Note: Even enemies count as adjacent characters that give you mana.
Move 3
Attack 3 (Range 3)
Push 3 (Range 3)
An arcane spell that costs 2 mana to cast.
Teleport 4
Teleport (Special) (Teleport a character in range 3 to a hex in range 3. If there is a character on target hex, swap characters.
Tip: You can swap a unit with a pit hex for an instant kill.
An arcane spell that costs 5 mana to cast.
Move 2
Pull 3 (Range 3) Target each monster in range
Arcane Spell: Costs 8 mana
Move 3
Attack 15 (Range 3) (Deal +1 damage for every remaining mana. Consume all mana. If target is defeated, gain 3 mana).
Arcane spell which costs 3 mana.
Move 4
Create a decoy (range 3)
Create a decoy (range 3)
Note: A decoy is a passive allied character with 1 health.
Arcane Spell: Costs 4 Mana.
Move 3
Attack 6 (Range 3) (Deal +1 for each decoy destroyed this mission)
Create a decoy (Range 3)
Arcane Spell: Costs 5 mana.
Move 4
Attack 6 (Area of Effect: straight line of 10 hexes) (Create random objects in empty hexes of the area of effect).
Move 1
An arcane spell that costs 1 mana.
Move 3
Attack 4 (Range 3) (Also targets a random monster within range 2 of the primary target)
Teleport 4
Attack 4 (Range 3)
Inflict Stunned on master in the center of a large hex shape
Inflict confused on each other targeted monster
gain mana for each targeted monster
Synergies
Gain Mana
Create Decoys
Inflict Random Debuffs