NPCs
Non-playable characters in the world of Sunderland.
Non-playable characters in the world of Sunderland.
Tap townsfolk on the town map to talk to them. You can build relationships with the townsfolk, called affinity. Affinity reaps rewards and has a maximum of 5 hearts.
Build affinity with townsfolk and earn rewards. Check it at the bridge.
Complete conversations with townsfolk to gain or lose affinity points.
There is a tracker which measure your conversation limit. When the tracker reaches 0, you can't talk to any more sunderfolk until you complete another mission. This limit can be increased by upgrading certain buildings in town.
Townsfolk Character screen showing your affinity tracker
A bluebird. A miner.
Resembles a barn owl. Can build affinity.
Clothier shopkeeper. A bull/ox.
A polar bear. Brother to Berserker.
Gifts: gold,
A beetle. Found at the bug pens.
A caterpillar
A puffin. Workshop owner.
A goat.
This is probably the first NPC you'll meet. The game master narrates and helps you learn how to play the game. It will explain various mechanics at appropriate times.
A toon resembling a Galapgos Giant Tortoise. The leader of the town and your boss.
A hummingbird.
A meek ogre who defected from the Queen's hordes.
Nameable character. A rabbit who can't remember it's name.
A local business owner. A penguin.
Fungi leader.
A salamander. The older brother of Pyromancer.
Affinity Meter: maximum 4 hearts
Fungi town leader. A shiitake mushroom.
Tavern keeper. A mole.
A frog. Owner of the bug pens. A retired guard captain.
An ogre with dyed pink quills who gives orders. He seems to be the one in charge, but his will to succeed seems low.
A pangolin. Owner of the Smithy.
Gifts: Gold
A hyena.