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Difficulty settings are set at the beginning of the campaign via unanimous vote. It can be changed later if the entire party agrees.
For a laid back, casual experience. Unlimited lives, no round limit, invincible allies.
Monster rules: Will target closer heroes, then heroes who took their turn earlier
For new and experienced players. Includes 3 lives, no round limits and invulnerable allies.
Monster rules are that monsters will attack nearest heroes, then heroes who took their turn earlier.
For experienced heroes. 2 Lives, a round limit, allies that can die.
Monster rules: Will target closer heroes, then lower health heroes. Increased stats.
Difficulty Passive: All monsters have frenzy and become more powerful when they are attacked by a hero or ally, or, unable to attack for the round. Monsters gain strength + 1 and haste +1 when they are attack by a hero or ally, or are unable to attack for the round.
For the bravest of heroes. A veteran, expert difficulty option. Only 1 life, imposed round limits and allies that can die.
Monster rules: Monsters will target closest heroes, then heroes with low health. Monsters have better stats and all monsters are elite versions. If two targets are an equal distance away, the mosters will target whoever has the lowest health.
The campaign contains a prologue and 3 acts. Each Act has main and side missions.
Choose 2-4 heroes for your party.