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Humanoid monsters equipped with spears and bows that emerge from the caverns and serve their ogre queen.
Irritable (Passive): When an adjacent monster takes damage, gain strength +1
Stab: Move 3; Attack 4
Fate Deck: Miss, +1, 0, -1, -2, Push
Irritable (Passive): When an adjacent monster takes damage, gain strength +1
Stab: Shield 1 (also target an adjacent monster); Move 3; Attack 4.
Fate Deck: +2, Push 1, 0, Miss,
Thrifty (Passive): When an adjacent monster takes damage, gain 1 shield.
Bombard: Move 2; Attack 3 (Range 3)
Fate Deck: Create Fire, Miss, -2,
Drops: Feathered Fletching, random uncommon trinket, random gold
Thrifty (Passive): When an adjacent monster takes damage, gain 1 shield.
Bombard: Move 2; Attack 4 (Range 3); Attack 3 (Range 3) (Targets a hero or ally this monster hasn't attacked this turn)
Fate Deck: Create Fire, Miss, -2,
Passive: Mindless. When an adjacent monster is defeated, gain retaliate 1.
Rampage: Move 2, Attack 5 (Target all adjacent characters, then Throw 2 a random adjacent character.)
Fate Deck: Miss, +1,
Passive: Mindless. When an adjacent monster is defeated, gain retaliate 1.
Rampage: Move 2, Attack 6 (Target all adjacent characters, then Throw 2 a random adjacent character. Deal 2 damage to a thrown character)
Passive: Paranoid - At the end of the monster phase, defeats all adjacent monsters and heals (4 for each monster defeated)
Royal Flush: Attack 7, Move 2, Attack 5 (All adjacent hexes)
Vengeant Pursuit: Move 2 (Towards the hero who dealt the most damage this round), Attack 9
Tyrant's Call: Push 3 (Range 2), Call backup (creates random monsters nearby)
Undead. When defeated, will transform into a bone pile. After 2 rounds, a bone pile will transform into a half-health skeleton.
Clatter: Move 2, Attack 4
Fate Deck: Heal 2
Drops: Skeletal splinter, random uncommon trinket, random gold
Undead. When defeated, will transform into a bone pile. After 2 rounds, a bone pile will transform into a half-health skeleton.
Undead.
Passive: Vengeful - If a hero defeats it that hero immediately moves 3 spaces in a random direction.
Ghostly Trick: Controls the furthest hero, causing them to move in random directions 2 hexes. Attack 5 (Range 4). Teleport 4.
Undead.
Ghostly Trick: Enchant 2 of the furthest heroes. Attack 7 (Range 4). Teleport 4.
Skittish (Passive): When it takes damage, a spider leaps 2 to a random hex.
Ambush: Attack 3; Leap 3 (towards a hero this monster hasn't successfully attacked this turn); Attack 4.
Fate Deck: Create web, Miss, 0, +1,
Drops: Tangleroot, random uncommon trinket, random gold
Skittish (Passive): When it takes damage, a spider leaps 2 to a random hex.
Ambush: Attack 3; Leap 3 (towards a hero this monster hasn't successfully attacked this turn); Attack 4.
Fate Deck: Create web, Miss, 0, +1,
Drops: Tangleroot, random uncommon trinket, random gold
Mimics possess inanimate objects. They come to life when you interact with it. Passive: Skittish. When it takes damage, a spider leaps 2 to a random hex.
Hoard
Attack 4 (target loses 15 gold) (Create 3 gold in random hexes in range 3)
Move 3 (Towards gold)
Fate Deck: Create web, Miss, 0, +1,
Drops: Tangleroot, random uncommon trinket, random gold
Passive: Volatile - When pushed, takes 1 damage. When defeated explodes for 3 damage to adjacent hexes.
Maul: Move 2, Attack 3
Loot Drops: Mildew Pocket
They look kind of purple, but they are elite redcaps.
Passive: Volatile - When pushed, takes 1 damage. When defeated explodes for 3 damage to adjacent hexes.
Maul: Attack 1, Move 2, Attack 3
Loot Drops: Mildew Pocket