Each Weapon must be Energized by meeting a specific condition before it can be used. Once Energized, a Weapon can be activated at any time to use its unique effect at the end of current the turn.
There is only one copy of each Weapon, so each party member must use a different one. Weapons can be traded and will take on the appearance that reflects the Hero using them (ex. hammers for Berserker, bows for Ranger, etc.).
There are Rare, Epic, Legendary and Artifact Weapons. Some townsfolk gift unique Weapons not found anywhere else upon meeting certain requirements.
Buy / Sell Prices:
Note: Increased sell price of each item after purchasing the Tier III Market upgrade is noted in parenthesis.
Rare: 350 Gold / 100 (140) Gold
Epic: 700 Gold / 200 (280) Gold
Legendary: 1400 Gold / 400 (560) Gold
Artifact: 2100 Gold / 600 (840) Gold
Energize when a Monster Range 2 or closer to you is defeated by another Hero or Ally
Effect:
Hasten 1 (Range 5)
Energize when you Swap with a Hero or Ally
Effect:
Slow 1 (Range 5)
Energize when a Monster exactly Range 2 from you is Attacked by another Hero or Ally
Effect:
Deal 1 damage
Target an adjacent Monster
Energize when a Hero or Ally Takes 0 damage from a Monster's Attack
Effect:
Retaliate 2 (Range 3)
Target any Hero or Ally in Range
Energize when a Hero draws a Fate Card with a damage effect of "-2" or lower
Effect:
Weaken 2 (Area of Effect: Small hexagon) (Range 3)
Target each Monster in shape
Energize when a Monster exactly Range 3 from you is Attacked by another Hero or Ally
Effect:
Charge 3
Attack 1
Energize when any Hero collects 3 Gold Piles or Loot Bags during their turn
Effect:
Buff
Target a character in Range 3
You Shield 1 if they have Shield
You Strengthen 1 if they have Strength
You Hasten 1 if they have Haste
Energize when a Hero or Ally is adjacent to 2 other characters at the end of their turn
Effect:
Create 2 (Range 3)
Create up to 2 Barriers
Energize when a Monster is defeated by an Attack that deals +4 more than current Health
Effect:
Create 6 (Range 2)
Create 6 Gold Piles in Random hexes within Range
Absorb
Target each adjacent Gold Pile
Energize when a Hero or Ally Range 5 or more from you is Attacked
Effect:
Leap 5
Must target a hex within Range 3 of another Hero or Ally
Energize when a Hero takes 6 or more damage from a single Attack
Effect:
Create 3
Target 3 random characters. Create 1 Heal Shroom in empty hexes adjacent to each target
Energize when a Monster adjacent to you is Attacked by another Hero or Ally who is not adjacent to you
Effect:
Expose 2 (Range 3)
Target a Monster
Inflict +1 Expose if target already has 3 or more Expose
Energize when a Hero deals 12 or more damage to a single Monster with a single Attack
Effect:
Heal 3 (Range 3)
Target a Hero
Energize when a Monster draws a "-2" or "Miss!" Fate Card
Effect:
Confuse (Range 4)
Energize when an adjacent character is Pushed by another Hero or Ally
Effect:
Push 2
Target each Monster adjacent to a random Hero and push away from that Hero. Repeat for each Hero
Pull Range 3
Energize at the start of the round if a Hero has 8 or less Health
Effect:
Vitalize (Range 3)
Target a Hero in Range
Vitalize: When a character with Vitalized Deals damage, they Heal by an amount equal to the damage dealt, then lose Vitalize.
Energize when a Hero is reduced to 10 or less Health
Effect:
Safeguard (Range 5)
Target another Hero
Safeguard: When a character with Safeguard would take lethal damage, Deal half that damage (rounded up) to the character who Safeguarded them instead. Characters lose Safeguard at the end of the Monster Phase.
Energize when an adjacent Hero Defeats a Monster with an Attack
Effect:
Move 2
Strengthen 1 each Hero or Ally the first time you move adjacent to them
Attack 3
Inflict Blind
Batu's gift after romancing
Energize when a Hero is adjacent to another Hero at the end of their turn
Effect:
Swap (Range 5)
Target a character in Range
Zihao's gift for full affinity
Energize when a Monster Range 5 or farther from you is Attacked by another Hero or Ally
Effect:
Deal 2 damage (Range 3)
Zuri's gift after romancing
Energize when any Hero draws a Fate Card with a "+2" or higher damage effect
Effect:
Buff
Target each Hero and apply
Strength 2
Expose 1