A furious polar bear tank/barbarian hero. "Channel your Rage by sustaining wounds to demolish foes."
Traits: Melee, Tank, Simple
Protector's Fury: When this hero takes damage, gain Rage for 1 round. When you have Rage, deal +2 damage and take 1 / 2 / 3 less damage.
Provoke: On a Provoked character's next turn, they Move towards and Attack the Berserker, if possible. At the end of their turn, they lose Provoked.
Throw: Target an adjacent character, and force them to Leap a number of hexes equal to this value to a targeted hex within Range.
Charge: Movement in a straight line in one direction. Not blocked by characters. The Charging Character Pushes or Swaps characters in their path, and may damage them.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill. Ordered by when they are obtained.
Move 4
Attack 3
Inflict Provoke
Gain Shield 2
Move 2
Throw 2
Move 2
Tip: You can Throw a unit onto a pit hex for an instant kill.
Move 3
Attack 3 (Area of Effect: All adjacent hexes)
Target each adjacent Monster and Expose 1
Move 3
Pull (Range 3)
Attack 4
Inflict Exposed 2
Move 5
Provoke (Range 3)
Inflict Weak 2
Provoke (Range 3)
Inflict Weak 2
Retaliate 2
If Raged, each Hero and Ally in Range 2 Shields 2, then you lose Rage)
Attack 3
If target is defeated gain Strength 2 and Shield 2
Move 3
Attack 3
Move 5
Shield 1
If you have Rage, Heal 5 health, then lose Rage
If you have 5 Health or less before healing, Heal 10 health instead
Move 3
Deal 3 damage (Self)
Targets self. Ignores Shield and your Passive
Attack 3
Deal +1 damage for each damage you've taken in the last turn
Attack 4
Charge 5
Deal 2 damage to each Pushed Monster
Attack 4 (Area of Effect: 3 linked adjacent hexes)
Push 3
Move 3
Attack 3 / 4 / 5 (Area of Effect: All hexes up to 2 hexes away)
Weaken 2 / 3 / 4 each Monster in Range
Shield 2 / 3 / 4 each Hero and Ally in Range
Here are some of the bonuses available for the berserker's deck:
Shield
Strength
Haste
Retaliate
Heal
Charge
Provoke
Throw