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The strumming big-eared bat minstrel hero. "Manipulate movement and invigorate allies with mesmerizing songs."
Traits: support, strategic, collaborative.
Two Step: When you swap with another hero or ally, or they swap with you, the imitating character gains 1 move and creates a music note in a random adjacent hex. This can only occur (proc) twice per round.
Healing Music: Heal 3 health
Strengthening Music: Gain 1 strength
Shielding Music: Gain 1 shield
Note: Monsters can also benefit from music notes.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill.
Move 3
Enchant 3 (Range 4) (Targeted character moves toward you, and creates music notes in exited hexes)
Move 1
Move 3
Attack 4 (Range 3) (Create music note in a random hex adjacent to the target).
Leap 3 (deal 2 damage to each adjacent monster and push 2 adjacent characters 2 hexes away)
Create 3 music notes in random empty adjacent hexes
Move 2.
Move 3
Attack 5 (Each target monster loses each buff, then push 3 each target monster)
Strengthen +1 (target each adjacent hero and ally)
Area of Effect: All adjacent hexes
Attack 4 (Range 3) (Heroes and allies adjacent to target gain 2 shield.
Move 3
Shield 1 (Also target each adjacent hero and ally
Move 5
Enchant each other hero
Attack 3 (Each Hero within the extra large hex shape moves towards a random target and then is inspired.)