The strumming big-eared bat minstrel hero. "Manipulate movement and invigorate allies with mesmerizing songs."
Traits: support, strategic, collaborative.
Two Step: When you swap with another hero or ally, or they swap with you, the imitating character gains 1 move and creates a music note in a random adjacent hex. This can only occur (proc) twice per round at first, with passive upgrades at higher levels.
Healing Music: Heal 3 health
Strengthening Music: Gain 1 strength
Shielding Music: Gain 1 shield
Note: Monsters won't benefit from music notes, but they do destroy them when moving over them.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill.
Move 3
Enchant 3 (Range 4) (Targeted character moves toward you, and creates music notes in exited hexes)
Move 1
Move 3
Attack 4 (Range 3) (Create music note in a random hex adjacent to the target).
Leap 3 (deal 2 damage to each adjacent monster and push 2 adjacent characters 2 hexes away)
Create 3 music notes in random empty adjacent hexes
Move 2.
Move 3
Attack 5 (Each target monster loses each buff, then push 3 each target monster)
Strengthen +1 (target each adjacent hero and ally)
Area of Effect: All adjacent hexes
Attack 4 (Range 3) (Heroes and allies adjacent to target gain 2 shield.
Move 3
Shield 1 (Also target each adjacent hero and ally
Move 3
Attack 4 (Range 3)
Inspire (Target each hero and ally within extra large hex shape surrounding Bard)
Inspire: Each targeted character deals 3 damage to an adjacent object or monster
Move 3
Transform (Each object in extra large hex range transforms into healing music notes)
Create 3 healing music notes in random empty hexes in range.
Move 2
Move 4 (Gain an additional use of two-step each time to swap with a unique hero or ally)
Attack 3 (Deal +1 damage for each unique hex you occupied this turn)
Move 3
Cleanse (Target self and each adjacent hero and ally. Each target gains a random buff)
Attack 4 (Range 3) (Deal +2 for each hero or ally adjacent to you)
Move 5
Enchant each other hero (causes heroes to walk until adjacent to Bard)
Attack 3 (Each Hero within the extra large hex shape moves towards a random target and then is inspired.)
Inspire: Each targeted character deals 3 damage to an adjacent object or monster
Synergies include:
Enchant
Inspire
Create music notes