A big-eared bat minstrel hero. "Manipulate movement and invigorate allies with mesmerizing songs."
Traits: Support, Strategic, Collaborative
Two Step: When you Swap with another Hero or Ally, or they Swap with you, the initiating character gains Move 1 and Creates a Music Note in a random adjacent hex. Max 2 / 3 / 4 times per Round.
Healing Music: Heal 3 health
Strengthening Music: Gain 1 Strength
Shielding Music: Gain 1 Shield
Note: Monsters won't benefit from music notes, but they do destroy them when moving over them.
Enchant: Target a character within Range. They Move towards the character who enchanted them.
Inspire: Each targeted character Deals 3 damage to an adjacent Object or Monster.
Cleanse: When a character is Cleansed, they lose all Debuffs.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill.
Move 3
Attack 4 (Range 3)
Create Music Note in a random hex adjacent to target
Move 3
Enchant 3 (Range 4)
Targeted character moves toward you, and Creates Music Notes in exited hexes
Move 1
Leap 3
Deal 2 damage to each adjacent Monster
Push 2 each adjacent character
Create 3
Create 3 Music Notes in random empty adjacent hexes
Move 2
Move 3
Attack 3 (Area of Effect: All adjacent hexes)
Each target Monster loses each Buff, then Push 3 each target Monster
Strengthen 1
Also target each adjacent Hero and Ally
Attack 4 (Range 3)
Heroes and Allies adjacent to target Gain Shield 2
Move 3
Shield 1
Also target each adjacent Hero and Ally
Move 3
Attack 4 (Range 3)
Inspire
Target each Hero and Ally within shape (up to 2 hexes away)
Move 3
Transform
Each Object in Range (all hexes up to 2 hexes away) into Healing Music Notes
Create 3 Healing Music Notes in random empty hexes in Range (all hexes up to 2 hexes away)
Move 2
Move 4
Gain an additional use of Two-Step each time to Swap with a unique Hero or Ally
Attack 3
Deal +1 damage for each unique hex you occupied this turn
Move 3
Cleanse
Target self and each adjacent Hero and Ally. Each target Gains a random Buff)
Attack 4 (Range 3)
Deal +2 for each Hero or Ally adjacent to you)
Move 5 / 6 / 7
Enchant (Special)
Target each other Hero (unlimited Target Range and Enchant Distance)
Attack 3 / 4 / 5 (Area of Effect: All hexes up to 2 hexes away)
Each Hero within shape (all hexes up to 2 hexes away) Moves (unlimited Distance) towards a random target then is Inspired
Synergies include:
Enchant
Inspire
Create music notes