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A weasel of a rogue. "Blend with the shadows to avoid enemy attacks and strengthen your own."
Traits: Agile, evasive, complex.
Cloak and Dagger: At the end of the turn, if you aren't adjacent to a monster, gain shroud. As long as you have shroud, you deal +2 damage.
Shroud: This is a unique status effect. The next time this character would take damage, they don't. Then they lose shroud. Can't stack.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill.
Move 3
Attack 2
Attack 4 (+2 Damage if you have Shroud)
Move 1
Note: You deal separately from your fate deck for each attack.
Attack 2 (Inflict 1 Weak)
Teleport 2
Attack 2 (Inflict 1 Weak)
Teleport 2
Attack 2 (Inflict 1 Weak)
Attack 3 (Inflict Blind)
Teleport 3 (Create a decoy in exited hex. Destroy each of your previous decoys)
Attack 3 (Your decoy also deals 3 damage to a random adjacent monster.
Attack 3
Move 5 (Gain strength 1 when you move onto an object) (Refund move 1 when you interact with an object)
Teleport Special. Target a character in range 3, then select and teleport to a hex adjacent.
Attack 6 (If target is at or below 8 health after the attack, execute, once per turn, if target is defeated, report this entire skill card.)
Haste
Decoy
Steal enemy buffs