A fiery salamander caster-type hero. "Engulf everything in red-hot flames."
Traits: Area Damage, Firepower, High Damage
Heart of Fire: When you Move onto Fire, take 0 damage and gain Firepower. Max 3 / 4 / 5. Deal +2 damage for each Firepower you have. When you Attack, Create Fire in a random adjacent hex to the target.
Firepower: When a character with Firepower Attacks, they Deal +2 damage for each Firepower, then lose all Firepower.
Fire: Deals 2 damage to any character (except the Pyromancer) that moves onto its hex.
Explode: The target is defeated and Deals damage equal to this value to each adjacent character.
Absorb: The stated object is defeated, and the Absorbing character is empowered by a stated amount.
Below are the base abilities without bonuses. There are 9 base skill cards and one ultimate skill. Ordered by when they are obtained.
Move 2
Attack 4 (Range 3)
Randomly targets an additional Monster adjacent to the primary target
Move 1
Leap 3
Deal 2 damage to each adjacent Monster and Object
Create 3 Fires in random adjacent hexes
Move 2
Move 3
Attack 4 (Area of Effect: Straight line 3 hexes)
Create 3 Fire (Range 3)
Leap 3
Target a hex containing Fire
Attack 3 (Range 3)
Move 3
Absorb (Fire) (Area of Effect: All hexes up to 2 hexes away)
Heal 2 for each Fire Absorbed.
Move 2
Attack 4 (Range 3)
Move 3
Explode 4 (Range 3)
Target a Fire and each Fire adjacent to it. You take no damage
Inflict Blind to each Monster dealt damage this way
Retaliate 2
Gain Shield 1 for every Firepower you have
Move 4
Attack 4 (Area of Effect: 3 linked adjacent hexes)
Inflict Weak 1
Move 3
Attack 3 (Range 3)
Target a Hero or Ally
Each Monster adjacent to target character is Attacked. Target character takes no damage and Gains Haste 1
Move 1
Attack 2 (Area of Effect: wide cone extending 2 hexes)
Create Fire in empty hexes
Move 2
Move 3
Attack 4 / 5 / 6 (Area of Effect: Small hexagon) (Range 3)
Create Fire in each empty hex within and adjacent to shape
Move 0 / 2 / 3
A lot of create fire hexes synergy.